I've been programming since I was seven, starting with games—Robot Karol, Minecraft mods, whatever I could get my hands on. That led me to game engines, then to the realization that I liked building the engine more than the game. I'm not an artist; I'm the person who builds the layer underneath.
These days I work on embedded systems and developer tooling, but the work is the same as it always was: low-level, correct, performant, designed to last. The domain changed; the craft didn't.
I hold a Master's in Computer Science from HAW Landshut.